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Image Size Matters: Flat Screen Monitors vs. Projectors

A question that is always at the forefront of the minds of educators and administrators alike is: What technology has the best ROI (Return on Investment): A projector or a flat screen monitor? A common misconception is that flat screen monitors are easier to use and therefore have a better ROI than a projector. It has been shown that even at the largest sizes currently available many students are unable to read and view information effectively from Flat Screen monitors unless they are right in front of them (which in turn also obstructs the view(s) of other students etc.). Did you ever want to change the size of your classroom flat screen monitor? Well you can’t. Let’s look at projectors.

A Look at Stereo 3D for Education

This is part three of our blog series: 3D Learning tools for education. (This post will be slightly longer since AVRover specializes in Stereo 3D educational technology solutions :) What is Stereo 3D? First of all lets do a quick review of some of the Stereo 3D methods you might already be familiar with, just to help us understand the current level of stereo 3D technology and why it is different than previous versions. Putting it all together: So now that we understand the differences between the types of Stereo 3D out there and why Active 3D is different, let's put it all together, after all you need 3D Content and to put everything together to bring 3D Lessons to students. Educational App

A Look at VR (Virtual Reality) for Education

This is Part Two of our Blog Series looking at 3D Learning Tools for Education. In this blog post we'll be exploring VR (Virtual Reality) and it's potential educational applications. What is VR? An immersive Virtual experience where the user wears a headset and may have controllers to explore a VR (Virtual Reality) environment, simulation or video. What Equipment is Needed? Headset, Computer or Smartphone, desired apps or software. Examples: Samsung Gear VR (smartphone reliant), HTC VIVE (computer reliant), Google Cardboard (smartphone reliant at present). Interesting note: Google recently purchased HTC VIVE for upwards of 1 billion dollars. How does it work? Most commonly through use

3D Learning Tools for Education: A comparison of AR, VR and Stereo 3D, PART ONE

Most of us have either experienced or heard of the smash AR (Augmented Reality) smartphone game, Pokemon Go!. It's a great way to get users off of the couch and to explore their environment, all while collecting and interacting with lovable Pokemon characters! When it to comes education, there are more and more schools around the country using various forms of 3D to engage their students like never before possible. From immersive VR (Virtual Reality) environments, to AR models to Stereo 3D Video Explorations, there are a bevy of options available. In this series of blog articles we'll be endeavoring to go over the difference between AR, VR, and Stereo 3D as well as explore their potential

A New Year, A New LINE of Products...

We've been refining and expanding upon our offering of Mobile Broadcasting Solutions in recent months and we're so excited to share with you what we've been working on! This line of NEW Broadcast Carts are designed to function as mobile streaming studios for anything from morning announcements to special events and more! Our newest and most popular configuration includes the following: This stunning solution turns any classroom into a mobile streaming/receiving studio and like all of our solutions, ships ready to use out of the BOX!! Looking for something different? No problem! We do custom configurations as well!! Just give us a call, chat with us online or shoot us an email.

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