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Part Four: 3D Learning Tools for Education: a comparision

This is part four of our blog series 3D Learning Tools for Education where we'll discuss some of the differences and similarities between AR, VR and Stereo 3D as well as a recap of the key attributes of each technology.

Let's start with AR. In terms of educational application it is mostly a 1:1 learning tool but since it is an emerging technology the potential applications remain to be seen fully. Some applications are textbook integration (interactive diagrams or videos triggered by a certain image for additional information/immersion) or adding additional experiences and supplying information during field trips.

Next lets look at VR. With devices like google cardboard a whole class can go on a virtual field trip at the same time through each individual headset or through something like the Oculus Rift individual students can go on their own learning adventures.

Lastly we come to Stereo 3D. Stereo 3D is the most established educational technology of the three, with attributes of both AR and VR. Since each student is seeing the same image at the same time with Stereo 3D regardless of where they are seated in the classroom, the instructor can be sure that everyone is on task and engaged with subject material. Additional Stereo 3D has much more educational content currently available.

Regardless of which one(s) you choose for your classroom: these 3D Learning tools, AR, VR and Stereo 3D offer truly stunning immersive experiences for students and engage them with state of the art technology and content in a meaningful way. The goal of edtech has always been to serve as a vehicle to further understanding and engagement of students. AR, VR and Stereo 3D certainly promise for some exciting classroom/real world experiences to help further student understanding.

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